a mobile app 


“Can you imagine living in a time without refrigerators?”

As it turns out, my mother is someone that can answer this question from her own experience.
My mother was born in the 1950’s and she grew up in Italy.
Refrigerators in America started to see widespread adoption in the 1930’s but they were imported in Italy only in 1954 (and in the first years only rich families could afford one). 

She said, when she was a kid they went shopping every day, especially during the summer time. There was a man that sold milk, every morning, door by door. You had to consume what you bought in the same day because there was no way to conserve most foods. This all changed when her parents bought their first refrigerator. Since then, refrigerators have changed a lot. Their purpose hasn’t changed, but their design did!

This projects designs an app to manage a home refrigerator. 


Design an app to manage a refrigerator 



Analysis: Storytelling – User Persona – HTI – Wireframes, Initial design, and Low-Fidelity Prototype


Illustrator – Photoshop – Axure RP


For my project I started with a research of competitive apps on the market. I looked at strengths and weaknesses of other ideas.
I also interviewed users in order to understand how they use their fridge and what they wish, love or hate about it.

I synthesized my research. I observed that current users of this product search for the following qualities:

TASKS – At this point of the project I had my own novel ideas of what this fridge app should be. I did this by probing ideas beyond what the users can conceive in terms of using a fridge.

USER PERSONAS – While creating my personas, the following hypothetical situations were studied:

1. Family environments.

In family environments, Charlotte would represent a parent. She’s a decision maker, and can determine that her household needs this fridge. The efficiencies introduced by this product will help her manage her family and her house.

2. Single-person households.

Jonah is a young Lawyer that lives in downtown Boston. He spends most of the day in the office, and would like to waste as little time as possible in managing his home. He lives in a nice apartment, and his lifestyle is reliant on technology.

For this project, I created two personas that represent potential users. Charlotte, a full-time worker, mother, 37 years old;
and Jonah, 34 years old, lawyer, single.

STORYBOARD – I sketched how users interact with this app and what they love or hate. In these stories I showed what users “wish” in terms of design, tasks and features.

Storyboarding helped me realize how much easier it is to understand how users interact with the product.


This step provided a visual understanding of the project presenting the information that will be displayed/shown. It gave a clear and specific description of the project.
Every component and its location is shown.


The next step was developing the initial design for the main tasks and functionalities. In this section for example we can find the items inside our fridge divided by category. In the example we see the screen after clicking on “dairy”. Here we can find all the available items of this category. Each product has a “detail page”. We can find all the information about that specific item.

We can also find recipes with what available in our fridge. The “zero waste” option is connected with the “food alert” and allows to find recipes with item of medium freshness or expired. 

The items we have in this section will be automatically added to the shopping cart every week.

For getting better inside the main functionalities of the app, I added interactions to my wireframes so the users can start to see a low-fidelity prototype of the app.

Here the link to access the interactive prototype: